{"id":111052,"date":"2024-10-18T16:05:06","date_gmt":"2024-10-18T16:05:06","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/ieee-1278-1a-1998\/"},"modified":"2024-10-24T22:00:07","modified_gmt":"2024-10-24T22:00:07","slug":"ieee-1278-1a-1998","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/ieee\/ieee-1278-1a-1998\/","title":{"rendered":"IEEE 1278.1a 1998"},"content":{"rendered":"
Amendment Standard – Inactive – Superseded. This IEEE Standards product is part of the 1278 family on Computer Simulation\/Distributed Interactive Simulation. Data messages, known as protocol data units (PDUs), that are exchanged on a network between simulation applications are defined. These PDUs are for interactions that take place within specified domains called protocol families , which include Entity Information \/ Interaction , Warfare , Logistics , Simulation Management , Distributed Emission Regeneration , and Radio Communications .<\/p>\n
PDF Pages<\/th>\n | PDF Title<\/th>\n<\/tr>\n | ||||||
---|---|---|---|---|---|---|---|
2<\/td>\n | Title Page <\/td>\n<\/tr>\n | ||||||
4<\/td>\n | Introduction <\/td>\n<\/tr>\n | ||||||
6<\/td>\n | Participants <\/td>\n<\/tr>\n | ||||||
9<\/td>\n | CONTENTS <\/td>\n<\/tr>\n | ||||||
12<\/td>\n | 1. Overview 1.1 Scope 1.2 Terminology <\/td>\n<\/tr>\n | ||||||
13<\/td>\n | 1.3 Key concepts <\/td>\n<\/tr>\n | ||||||
15<\/td>\n | 2. References 3. Definitions, acronyms, and abbreviations 3.1 Definitions <\/td>\n<\/tr>\n | ||||||
16<\/td>\n | 3.2 Acronyms and abbreviations <\/td>\n<\/tr>\n | ||||||
17<\/td>\n | 4. General requirements 4.1 through 4.5.1.2 <\/td>\n<\/tr>\n | ||||||
80<\/td>\n | 5. Detailed requirements 5.1 through 5.1.3.2 <\/td>\n<\/tr>\n | ||||||
83<\/td>\n | 5.2 Basic data types and records <\/td>\n<\/tr>\n | ||||||
102<\/td>\n | 5.3 PDUs for DIS <\/td>\n<\/tr>\n | ||||||
176<\/td>\n | 6. Non-Real Time protocol 6.1 Introduction 6.2 Definitions <\/td>\n<\/tr>\n | ||||||
177<\/td>\n | 6.3 Time management schemes 6.4 Data representation <\/td>\n<\/tr>\n | ||||||
178<\/td>\n | 6.5 Reliability 6.6 Time management services <\/td>\n<\/tr>\n | ||||||
187<\/td>\n | 7. Live Entity (LE) Information\/Interaction protocol 7.1 Architectural principles <\/td>\n<\/tr>\n | ||||||
188<\/td>\n | 7.2 Basic records <\/td>\n<\/tr>\n | ||||||
190<\/td>\n | 7.3 LE Information\/Interaction protocol family <\/td>\n<\/tr>\n | ||||||
212<\/td>\n | Annex A Annex B Annex C <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":" IEEE Standard for Distributed Interactive Simulation Application Protocols<\/b><\/p>\n |