{"id":423136,"date":"2024-10-20T06:44:45","date_gmt":"2024-10-20T06:44:45","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bsi-pd-iec-tr-633082021-2\/"},"modified":"2024-10-26T12:39:16","modified_gmt":"2024-10-26T12:39:16","slug":"bsi-pd-iec-tr-633082021-2","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bsi-pd-iec-tr-633082021-2\/","title":{"rendered":"BSI PD IEC TR 63308:2021"},"content":{"rendered":"
This document discusses the market of virtual reality (VR) and the technical domains pertaining to a VR system. This document provides clarity on how existing standards can be used and highlights further requirements for standards within the scope of TC 100.<\/p>\n
PDF Pages<\/th>\n | PDF Title<\/th>\n<\/tr>\n | ||||||
---|---|---|---|---|---|---|---|
2<\/td>\n | undefined <\/td>\n<\/tr>\n | ||||||
4<\/td>\n | CONTENTS <\/td>\n<\/tr>\n | ||||||
5<\/td>\n | FOREWORD <\/td>\n<\/tr>\n | ||||||
7<\/td>\n | INTRODUCTION <\/td>\n<\/tr>\n | ||||||
8<\/td>\n | 1 Scope 2 Normative references 3 Terms and definitions 4 Markets for VR equipment and systems 4.1 Overview of VR markets <\/td>\n<\/tr>\n | ||||||
9<\/td>\n | 4.2 Customer requirements 4.3 Typical VR ecosystem Figures Figure 1 \u2013 VR ecosystem <\/td>\n<\/tr>\n | ||||||
10<\/td>\n | 5 Typical use cases of VR Tables Table 1 \u2013 Typical use cases of VR <\/td>\n<\/tr>\n | ||||||
11<\/td>\n | 6 Technologies of VR 6.1 Technical domains of VR equipment and systems <\/td>\n<\/tr>\n | ||||||
12<\/td>\n | 6.2 Factors for display quality of VR equipment and systems Figure 2 \u2013 VR technical domains <\/td>\n<\/tr>\n | ||||||
13<\/td>\n | 6.3 Visual comfort considerations of VR equipment and systems 6.3.1 General 6.3.2 Binocular disparity 6.3.3 Screen door effect <\/td>\n<\/tr>\n | ||||||
14<\/td>\n | 6.3.4 Motion-to-photon latency 6.3.5 Blue light 7 Related work of other SDOs 7.1 IEC TC 110 <\/td>\n<\/tr>\n | ||||||
15<\/td>\n | 7.2 ISO\/IEC JTC 1 7.2.1 JTC1 7.2.2 ISO\/IEC JTC 1\/SC 24 Table 2 \u2013 Existing and future standards of TC 110 <\/td>\n<\/tr>\n | ||||||
16<\/td>\n | 7.2.3 ISO\/IEC JTC 1\/SC 29 Table 3 \u2013 Existing standards of ISO\/IEC JTC 1\/SC 24 <\/td>\n<\/tr>\n | ||||||
17<\/td>\n | 7.2.4 ISO\/IEC JTC 1\/SC 36 Table 4 \u2013 Existing and future standards of ISO\/IEC JTC 1\/SC 29 <\/td>\n<\/tr>\n | ||||||
18<\/td>\n | 7.3 ITU 8 Potential standardization items in TC 100 8.1 Expected standard framework for VR systems Table 5 \u2013 Existing standards of ISO\/IEC JTC 1\/SC 36 <\/td>\n<\/tr>\n | ||||||
19<\/td>\n | 8.2 Possible new work items Figure 3 \u2013 VR standard framework <\/td>\n<\/tr>\n | ||||||
21<\/td>\n | Bibliography <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":" Virtual reality equipment and systems. Market, technology and standards requirements<\/b><\/p>\n |