{"id":323838,"date":"2024-10-19T22:26:26","date_gmt":"2024-10-19T22:26:26","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bs-iso-18825-22016\/"},"modified":"2024-10-25T21:01:15","modified_gmt":"2024-10-25T21:01:15","slug":"bs-iso-18825-22016","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bs-iso-18825-22016\/","title":{"rendered":"BS ISO 18825-2:2016"},"content":{"rendered":"
PDF Pages<\/th>\n | PDF Title<\/th>\n<\/tr>\n | ||||||
---|---|---|---|---|---|---|---|
6<\/td>\n | Foreword <\/td>\n<\/tr>\n | ||||||
7<\/td>\n | Introduction <\/td>\n<\/tr>\n | ||||||
9<\/td>\n | 1 Scope 2 Terms and definitions relating to the virtual torso, arms and legs 2.1 Virtual body landmark <\/td>\n<\/tr>\n | ||||||
12<\/td>\n | 2.2 Virtual body dimension <\/td>\n<\/tr>\n | ||||||
16<\/td>\n | 2.3 Virtual skeletal structure \u2014 Virtual bone <\/td>\n<\/tr>\n | ||||||
17<\/td>\n | 3 Expression of the virtual torso, arms and legs 3.1 Composition of the virtual torso, arms and legs 3.1.1 Virtual body region <\/td>\n<\/tr>\n | ||||||
23<\/td>\n | 3.1.2 Virtual skeletal structure <\/td>\n<\/tr>\n | ||||||
24<\/td>\n | 3.1.3 Virtual joint <\/td>\n<\/tr>\n | ||||||
25<\/td>\n | 3.2 Alteration of the virtual torso, arms and legs 3.2.1 Virtual body size alteration <\/td>\n<\/tr>\n | ||||||
26<\/td>\n | 3.2.2 Virtual skin colour alteration <\/td>\n<\/tr>\n | ||||||
27<\/td>\n | 3.2.3 Virtual body pose and motion alteration <\/td>\n<\/tr>\n | ||||||
28<\/td>\n | 4 Expression of the virtual head and face 4.1 Composition of the virtual head and face 4.1.1 Virtual head and face region <\/td>\n<\/tr>\n | ||||||
29<\/td>\n | 4.1.2 Virtual body landmark <\/td>\n<\/tr>\n | ||||||
31<\/td>\n | 4.1.3 Virtual body dimension <\/td>\n<\/tr>\n | ||||||
33<\/td>\n | 4.1.4 Virtual skeletal structure <\/td>\n<\/tr>\n | ||||||
35<\/td>\n | 4.1.5 Virtual head pose and motion 4.1.6 Virtual facial expression <\/td>\n<\/tr>\n | ||||||
36<\/td>\n | 4.2 Alteration of the virtual head and face 4.2.1 Virtual size alteration <\/td>\n<\/tr>\n | ||||||
37<\/td>\n | 4.2.2 Virtual body texture alteration <\/td>\n<\/tr>\n | ||||||
39<\/td>\n | 4.2.3 Virtual head pose and motion alteration <\/td>\n<\/tr>\n | ||||||
41<\/td>\n | 4.2.4 Virtual facial expression alteration 4.2.5 Overall virtual head and face alteration <\/td>\n<\/tr>\n | ||||||
43<\/td>\n | 5 Expression of the virtual hand 5.1 Composition of the virtual hand 5.1.1 Virtual hand region 5.1.2 Virtual body landmark <\/td>\n<\/tr>\n | ||||||
45<\/td>\n | 5.1.3 Virtual dimension <\/td>\n<\/tr>\n | ||||||
48<\/td>\n | 5.1.4 Skeletal structure <\/td>\n<\/tr>\n | ||||||
51<\/td>\n | 5.1.5 Virtual hand pose and motion 5.2 Alteration of the virtual hand <\/td>\n<\/tr>\n | ||||||
52<\/td>\n | Annex\u00a0A (informative) Comparison between virtual bones of the virtual torso, arms and legs of virtual human body and H-Anim <\/td>\n<\/tr>\n | ||||||
53<\/td>\n | Bibliography <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":" Clothing. Digital fittings – Vocabulary and terminology used for attributes of the virtual human body<\/b><\/p>\n |