{"id":353573,"date":"2024-10-20T00:58:46","date_gmt":"2024-10-20T00:58:46","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bsi-pd-iso-iec-tr-238432020\/"},"modified":"2024-10-26T01:07:12","modified_gmt":"2024-10-26T01:07:12","slug":"bsi-pd-iso-iec-tr-238432020","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bsi-pd-iso-iec-tr-238432020\/","title":{"rendered":"BSI PD ISO\/IEC TR 23843:2020"},"content":{"rendered":"
This document describes how to search for virtual reality (VR), augmented reality (AR) and mixed reality (MR) content through a curriculum catalogue based on curriculum and achievement standards information. The curriculum catalogue metadata is defined in order to search for educational VR and MR content information.<\/p>\n
PDF Pages<\/th>\n | PDF Title<\/th>\n<\/tr>\n | ||||||
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2<\/td>\n | undefined <\/td>\n<\/tr>\n | ||||||
6<\/td>\n | Foreword <\/td>\n<\/tr>\n | ||||||
7<\/td>\n | Introduction <\/td>\n<\/tr>\n | ||||||
8<\/td>\n | 1 Scope 2 Normative references 3 Terms and definitions <\/td>\n<\/tr>\n | ||||||
9<\/td>\n | 4 Abbreviated terms 5 Background 5.1 Metadata for digital content 5.2 Characteristics of VR\/AR\/MR content <\/td>\n<\/tr>\n | ||||||
10<\/td>\n | 5.3 Actors and roles <\/td>\n<\/tr>\n | ||||||
11<\/td>\n | 5.4 Video games as the reference model 5.5 Application of game metadata <\/td>\n<\/tr>\n | ||||||
13<\/td>\n | 6 Catalogue model for VR\/AR\/MR content 6.1 ADDIE model 6.1.1 General 6.1.2 Analyse <\/td>\n<\/tr>\n | ||||||
14<\/td>\n | 6.1.3 Design 6.1.4 Develop 6.1.5 Implement 6.1.6 Evaluate <\/td>\n<\/tr>\n | ||||||
15<\/td>\n | 6.2 Requirements for the catalogue model 6.2.1 General 6.2.2 Content entity <\/td>\n<\/tr>\n | ||||||
16<\/td>\n | 6.2.3 Platform entity <\/td>\n<\/tr>\n | ||||||
17<\/td>\n | 6.2.4 Local release entity <\/td>\n<\/tr>\n | ||||||
18<\/td>\n | 6.2.5 Distribution package entity 6.2.6 Additional content entity <\/td>\n<\/tr>\n | ||||||
19<\/td>\n | 6.2.7 Agent entity <\/td>\n<\/tr>\n | ||||||
20<\/td>\n | Annex A (informative) Related metadata models <\/td>\n<\/tr>\n | ||||||
28<\/td>\n | Bibliography <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":" Information technology for learning, education and training. Catalogue model for virtual, augmented and mixed reality content<\/b><\/p>\n |