{"id":353573,"date":"2024-10-20T00:58:46","date_gmt":"2024-10-20T00:58:46","guid":{"rendered":"https:\/\/pdfstandards.shop\/product\/uncategorized\/bsi-pd-iso-iec-tr-238432020\/"},"modified":"2024-10-26T01:07:12","modified_gmt":"2024-10-26T01:07:12","slug":"bsi-pd-iso-iec-tr-238432020","status":"publish","type":"product","link":"https:\/\/pdfstandards.shop\/product\/publishers\/bsi\/bsi-pd-iso-iec-tr-238432020\/","title":{"rendered":"BSI PD ISO\/IEC TR 23843:2020"},"content":{"rendered":"

This document describes how to search for virtual reality (VR), augmented reality (AR) and mixed reality (MR) content through a curriculum catalogue based on curriculum and achievement standards information. The curriculum catalogue metadata is defined in order to search for educational VR and MR content information.<\/p>\n

PDF Catalog<\/h4>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
PDF Pages<\/th>\nPDF Title<\/th>\n<\/tr>\n
2<\/td>\nundefined <\/td>\n<\/tr>\n
6<\/td>\nForeword <\/td>\n<\/tr>\n
7<\/td>\nIntroduction <\/td>\n<\/tr>\n
8<\/td>\n1 Scope
2 Normative references
3 Terms and definitions <\/td>\n<\/tr>\n
9<\/td>\n4 Abbreviated terms
5 Background
5.1 Metadata for digital content
5.2 Characteristics of VR\/AR\/MR content <\/td>\n<\/tr>\n
10<\/td>\n5.3 Actors and roles <\/td>\n<\/tr>\n
11<\/td>\n5.4 Video games as the reference model
5.5 Application of game metadata <\/td>\n<\/tr>\n
13<\/td>\n6 Catalogue model for VR\/AR\/MR content
6.1 ADDIE model
6.1.1 General
6.1.2 Analyse <\/td>\n<\/tr>\n
14<\/td>\n6.1.3 Design
6.1.4 Develop
6.1.5 Implement
6.1.6 Evaluate <\/td>\n<\/tr>\n
15<\/td>\n6.2 Requirements for the catalogue model
6.2.1 General
6.2.2 Content entity <\/td>\n<\/tr>\n
16<\/td>\n6.2.3 Platform entity <\/td>\n<\/tr>\n
17<\/td>\n6.2.4 Local release entity <\/td>\n<\/tr>\n
18<\/td>\n6.2.5 Distribution package entity
6.2.6 Additional content entity <\/td>\n<\/tr>\n
19<\/td>\n6.2.7 Agent entity <\/td>\n<\/tr>\n
20<\/td>\nAnnex A (informative) Related metadata models <\/td>\n<\/tr>\n
28<\/td>\nBibliography <\/td>\n<\/tr>\n<\/table>\n","protected":false},"excerpt":{"rendered":"

Information technology for learning, education and training. Catalogue model for virtual, augmented and mixed reality content<\/b><\/p>\n\n\n\n\n
Published By<\/td>\nPublication Date<\/td>\nNumber of Pages<\/td>\n<\/tr>\n
BSI<\/b><\/a><\/td>\n2020<\/td>\n30<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"featured_media":353583,"template":"","meta":{"rank_math_lock_modified_date":false,"ep_exclude_from_search":false},"product_cat":[705,2641],"product_tag":[],"class_list":{"0":"post-353573","1":"product","2":"type-product","3":"status-publish","4":"has-post-thumbnail","6":"product_cat-35-240-90","7":"product_cat-bsi","9":"first","10":"instock","11":"sold-individually","12":"shipping-taxable","13":"purchasable","14":"product-type-simple"},"_links":{"self":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product\/353573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product"}],"about":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/types\/product"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/media\/353583"}],"wp:attachment":[{"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/media?parent=353573"}],"wp:term":[{"taxonomy":"product_cat","embeddable":true,"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product_cat?post=353573"},{"taxonomy":"product_tag","embeddable":true,"href":"https:\/\/pdfstandards.shop\/wp-json\/wp\/v2\/product_tag?post=353573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}